Alchemist.md
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+*"Solve et coagula."*
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+
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+When the dwarfkind had to resort to returning to the caves, a renowned interest in the art of alchemy has been re-ignited. Many o' dwarves had been lost to the exploration of herbs unknown before.
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+
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+Charlatans of all kinds have taken up this opportunity to part fools with their gold, for what more noble an alchemist can do than produce such a rare metal out of thin air! However foolhardy it is to trust them, some are in fact useful to dwarven expeditions, for to them any problem is one potion away from being solved.
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+
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+A topic so complex warranted many schisms: while some had decided to study the fundamentals of the new reality, others have insisted on perfecting well-known recipes, yet others still have found a peculiar interest in a certain kind of wildly mutated "berries".
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+
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+For all we know, the best advancement of all this research has been all the spirits that have been re-invented! From plump helmet vodka to sweetheart gin - anything to drown the sorrows of the old world away!
Home.md
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+'Tis not for thee.
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+
3
+# Fates
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+
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+*A collection of misfortunate roles you ought to play.*
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+
7
+Remember, dwarven society is extremely complex: it is rarely the best dwarves that leave home for an expedition.
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+
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+So don't be surprised if your brewer can't brew, it might be that they're not fooling around, and what you see is in fact the best they can do. Don't hesitate to remind your brothers how things are done, any dwarf worth their beard is a Bavir-of-all-trades!
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+
11
+- [[Shroomcutter]] cuts shrooms and tends to nature.
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+- [[Miner]] mines homes and cuts gems.
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+- [[Alchemist]] solves problems but also creates them.
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+
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+# Common Knowledge
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+
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+*When searching for truth, one does not need to look far.*
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+
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+- Eating raw plump helmets and washing them down with namesake vodka is generally safe. Until not.
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+- When dwarves are hurt they sleep in pits to be closer to earth.
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+- Death is not the end to an adventure! Spirits leave their mortal presence behind by MOVING on.
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+
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+However, there is also a less common [[knowledge|Knowledge]]... Everyone knows it, but not everyone realizes.
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+
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+# Graveyard of Elusive Moments
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+
27
+*"In time, you will know the tragic extent of my failings."*
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+
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+- Hold mouse button to autoclick.
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+- [[image/target_eyes.png|width=32px]] (Aim Eyes) + Click yourself while buckled in bed to go to SLEEP.
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+- [[image/focus_on.gif|width=32px]] (Focus) + [[image/target_head.png|width=32px]] (Aim Head) + Shift Click a food-item in hands to SNIFF it.
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+- [[image/focus_on.gif|width=32px]] (Focus) + [[image/target_mouth.png|width=32px]] (Aim Mouth) + Shift Click a food-item in hands to LICK it.
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+- [[image/target_head.png|width=32px]] (Aim Head) + Click on powder on the ground to SNORT it.
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+- [[image/target_mouth.png|width=32px]] (Aim Mouth) + Click on puddle to DRINK from it.
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+- Right Click to WAVE to people.
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+- Right Click with a [[image/grab.png|width=32px]] on a bodypart to TAKE OUT embedded objects.
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+- Say "\*?" in chat for a list of available emotes.
Knowledge.md
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+*Knowledge fought hard for, with brothers in arms and scribes lost in mounds of paper.*
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+
3
+- No matter your fate, you always have a chopping implement with you. It's essential! So get creative, sharpen those shovels!
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+- If all else fails, a sharp stone can be used to fall shrooms.
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+- No pickaxe? Put a wet cloth on and dig yourself a nice room using wooden stakes.
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+- The fastest way to swim is not while standing on your feet.
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+- Don't dig around searching for treasures, dig rooms, and the treasures will find you!
Lonesome Snake's Survival Guide.md
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+A great dwarf always has company. A good dwarf can do on their own.
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+
3
+Whether a call to adventure made you, or it's a path of self-discovery, sometimes you might find yourself stranded with nothing to lose.
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+
5
+In such cases, how much more can you gain.
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+
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+# Basis
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+
9
+Most of the necessities nature provides on it's own accord. What little else you might need is always within beard's reach.
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+
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+Crafting is an art of throwing things together to see what sticks. To craft, place items in front of you and Click *crafting icon*, and your cave smarts will guide you through the rest.
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+
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+Sharpening is an art of making useless things a little less useless. To sharpen, find a small stone, and grind it against what needs to be sharpened.
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+
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+# Fire
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+
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+Darkness is scary, enveloping and dangerous. A grue can eat you wherever you hide in the dark.
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+
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+Thus it is important to know how to light a torch even when there's nothing else.
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+
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+- Find a stone.
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+- Find another stone.
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+- Sharpen one of the stones.
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+- Fall a shroom. Put the logs in front of you.
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+- Craft sticks.
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+- Make a torchstick. Put it in front of you.
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+- Bang rocks together until a spark is produced.
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+
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+# Water
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+
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+When feeling safe enough to venture out one might feel a thirst for adventure. Such thirst is best quelled with plump helmet vodka, but water should do just fine.
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+
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+However not all water is created equal, still water is certain death, and yet running water is hard to find inside the caves.
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+
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+There is an art to finding fresh water ponds, which involves looking for the signs. One of the signs are fresh water plants growing in the puddle.
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+
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+Another way to confirm freshness is salting. It is common knowledge that germs react to salt, and everyone knows that reactions produce bubbles.
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+
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+Crushing a Zheleznyak with something blunt, and throwing it's salty powder in a puddle should tell you whether it has any germs. One however must know, that germs are not the only thing that one shouldn't drink.
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+
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+If all else fails, a good shroomcutter knows that berries are mostly water, the same shroomcutter can be consulted on their edibility. Just one look at the berry will tell them whether it can be eaten right away!
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+
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+# Food
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+
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+Soon, an adventurer's stomach will yearn for its share of treasures. And nature provides plenty! One must only know where to look.
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+
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+- Plump helmets are generally safe even raw.
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+- Meatshrooms need to be cooked. Try throwing one into a fire. Just don't eat poorly cooked ones!
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+- Stoneleaf buds, if found, are quite scrumptious.
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+- Some berries smell of food, because they are food.
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+- Honey can be borrowed from bees. Bee careful!
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+- Meat. Enough said, right?
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+- Fishing is an option if soils are poor.
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+
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+Those desperate can also try some of the less-palatable options:
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+
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+- Drinking maggot milk could stave off hunger for a while... Sniff first!
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+- Blood from tickbugs can be somewhat nutritious... Better pray it's healthy blood.
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+- Cooked bezglazniks, krovniks, ovrajniks, and even ljutogreebs(You wouldn't dare, right?) are food...
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+- Cooking glowsticks can net you delicious fishsticks...
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+- Cooked worms might not kill you.
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+
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+Growing your own food is an option for those well-off enough to wait. Crush mushrooms with a stone to get their spores, and plant them in a pit to grow your own sustainable dinner.
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+
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+# Healing
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+
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+Through your misadventures, you might find yourself growing ill from the hardships of the world. When dwarves feel sick, they sleep in holes, to be closer to the earth.
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+
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+Digging a hole is then a monumental task every dwarf must be capable of. Here's how to dig your first hole:
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+
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+- Fall a shroom. Put the logs in front of you.
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+- Craft sticks.
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+- Craft a wooden shovel out of a log and a stick.
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+- Find soil to dig. Stones are too hard.
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+- Dig until you can comfortably buckle into the pit.
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+- Tap your eyes to fall asleep.
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+
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+Some diseases may be quite hardy to sleep off. You might want to tire yourself until you NEED to rest to fight them.
Lore.md
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+*Enlightenment is not an end to a great journey, it is already such.*
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+
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+Sometimes when you get lost, it is useful to retrace your steps.
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+
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+But where is one to venture to return, not to a place, but a moment. The excitement of naivety, of not grasping, of not being emburdened by suffocating knowledge.
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+
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+One shall venture here. Frozen yet changing, the causes lead here.
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+
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+Enjoy this moment, whole.
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+
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+[[image/image.jpg]]
Miner.md
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+*"Strike the earth!"*
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+
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+Pickaxe and shovel have long outlived the usefulness of pencil and compass of architects of old. For in these times homes are to be formed by force, rather than will.
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+
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+Miners are never afraid that their job can be done, as even the walls of the caves are living, breathing, and shifting. Under the Creator's tireless gaze, no place will be without work.
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+
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+And what a hard job theirs are! One does not simply strike the earth and be done for, safety guidelines are written in blood, and are followed by all!
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+
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+Firstly, the equipment must be well-maintained: the pickaxe sharp, the mask clean, and a hardhat firmly attached to one's head.
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+
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+Then, before beginning to sculpt the room - one must make sure that there is sufficient space and support. All miners are on familiar terms with the sounds of the mines. It is enough for them to tap the wall *(Right Click with a Shovel or a Pickaxe)* to learn whether it is stable, and how far another opening is.
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+
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+Lastly, to decorate the room and enshrine it's purpose, it is customary to leave a stone toy. To make one, a miner will carve it out of any nearby rock *(While holding a stone, and a pickaxe in your active hand, [[image/focus_on.gif|width=32px]] (Focus) + Shift Click on what you want to carve)*.
Regrets.md
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+[//]: # (In [[Knowledge]] change the title flavour text to "Your most prized posession, and the biggest burden." ?)
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+[//]: # (In [[Home]] change the Miner description from "mines homes and cuts gems" to "mines homes and unearths secrets" ?)
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+[//]: # (In [[Home]] change the headline from "'Tis not for thee." to "Welcome back." ?)
Shroomcutter.md
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+*"When a woodward comes - hide thy axe."*
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+
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+Long ago wood would come from great trees, some say they were many dwarves up in height.
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+
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+Now dwarfkind has to relegate itself to the porous, vile shroomwood. Even when cut it squirms and brings forth spores.
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+
7
+Carving said "wood" is said to be a way to usurp control and mold the shroom to your will. Shroomcutters through their prolonged exposure to this material have learned the craft of axe whittling *(While holding a single log, and an axe in your active hand, [[image/focus_on.gif|width=32px]] (Focus) + Shift Click on what you want to carve)*.
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site.webmanifest
... ...
@@ -0,0 +1 @@
1
+{"name":"tools.w3cub.com","short_name":"","icons":[{"src":"/android-chrome-192x192.png","sizes":"192x192","type":"image/png"},{"src":"/android-chrome-512x512.png","sizes":"512x512","type":"image/png"}],"theme_color":"#ffffff","background_color":"#ffffff","display":"standalone"}
... ...
\ No newline at end of file