61806ec8fb5b68522f6bab6174082cab76efe163
Guide to Learning.md
Guide to Teaching.md
Home.md
| ... | ... | @@ -18,7 +18,6 @@ So don't be surprised if your brewer can't brew, it might be that they're not fo |
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| 19 | 19 | - Eating raw plump helmets and washing them down with namesake vodka is generally safe. Until not. |
| 20 | 20 | - When dwarves are hurt they sleep in pits to be closer to earth. |
| 21 | -- Death is not the end to an adventure! Spirits leave their mortal presence behind by MOVING on. |
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| 22 | 21 | |
| 23 | 22 | However, there is also a less common [[knowledge|Knowledge]]... Everyone knows it, but not everyone realizes. |
| 24 | 23 |
Leadership.md
Wraith.md
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| 1 | +*Congratulations! You are dead again.* |
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| 3 | +Some believe that death is the final period in one's story. Others, that it is a beginning to a new end. If one is to assume that there is an afterlife, how much more can be gained? With a state mostly untethered to the mortal coil, one can see that this isn't the first, or the last time they'll be on such a unique adventure. |
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| 4 | + |
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| 5 | +What's the point of giving up? With the veil growing thinner, the living occasionally hear voices in the wind, or even catch glimpses of shadows flickering in a smoldering fire. So go on and haunt the offenders, make them suffer! Or beg for mercy. |
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| 7 | +With nothing more to lose, the state of undeath is a perfect opportunity for justice. Bring good jujus to those who are amicable to helping you in such an occasion, and even greater misfortunes to whom have caused it. |