Alchemist.md
... ...
@@ -1,9 +0,0 @@
1
-*"Solve et coagula."*
2
-
3
-When the dwarfkind had to resort to returning to the caves, a renowned interest in the art of alchemy has been re-ignited. Many o' dwarves had been lost to the exploration of herbs unknown before.
4
-
5
-Charlatans of all kinds have taken up this opportunity to part fools with their gold, for what more noble an alchemist can do than produce such a rare metal out of thin air! However foolhardy it is to trust them, some are in fact useful to dwarven expeditions, for to them any problem is one potion away from being solved.
6
-
7
-A topic so complex warranted many schisms: while some had decided to study the fundamentals of the new reality, others have insisted on perfecting well-known recipes, yet others still have found a peculiar interest in a certain kind of wildly mutated "berries".
8
-
9
-For all we know, the best advancement of all this research has been all the spirits that have been re-invented! From plump helmet vodka to sweetheart gin - anything to drown the sorrows of the old world away!
Home.md
... ...
@@ -1,26 +0,0 @@
1
-Welcome back.
2
-
3
-# Fates
4
-
5
-*A collection of misfortunate roles you ought to play.*
6
-
7
-Remember, dwarven society is extremely complex: it is rarely the best dwarves that leave home for an expedition.
8
-
9
-So don't be surprised if your brewer can't brew, it might be that they're not fooling around, and what you see is in fact the best they can do. Don't hesitate to remind your brothers how things are done, any dwarf worth their beard is a Bavir-of-all-trades!
10
-
11
-- [[Shroomcutter]] cuts shrooms and tends to nature.
12
-- [[Miner]] mines homes and cuts gems.
13
-- [[Alchemist]] solves problems but also creates them.
14
-
15
-# Graveyard of Elusive Moments
16
-
17
-*"In time, you will know the tragic extent of my failings."*
18
-
19
-- Hold mouse button to autoclick
20
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21
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22
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23
-- Aim Head + Click on powder on the ground will SNORT it
24
-- Aim Mouth + Click on puddle to DRINK from it
25
-- RMB to wave to people
26
-- RMB with grab on a bodypart to take out items embedded in it
Miner.md
... ...
@@ -1,13 +0,0 @@
1
-*"Strike the earth!"*
2
-
3
-Pickaxe and shovel have long outlived the usefulness of pencil and compass of architects of old. For in these times homes are to be formed by force, rather than will.
4
-
5
-Miners are never afraid that their job can be done, as even the walls of the caves are living, breathing, and shifting. Under the Creator's tireless gaze, no place will be without work.
6
-
7
-And what a hard job theirs are! One does not simply strike the earth and be done for, safety guidelines are written in blood, and are followed by all!
8
-
9
-Firstly, the equipment must be well-maintained: the pickaxe sharp, the mask clean, and a hardhat firmly attached to one's head.
10
-
11
-Then, before beginning to sculpt the room - one must make sure that there is sufficient space and support. All miners are on familiar terms with the sounds of the mines. It is enough for them to tap the wall *(With the RIGHT thought click with a Shovel or a Pickaxe)* to learn whether it is stable, and how far another opening is.
12
-
13
-Lastly, to decorate the room and enshrine it's purpose, it is customary to leave a stone toy. To make one, a miner will carve it out of any nearby rock *(While holding a stone, and a pickaxe in your active hand, FOCUS + SHIFT thought on what you want to carve)*.
Shroomcutter.md
... ...
@@ -1,7 +0,0 @@
1
-*"When a woodward comes - hide thy axe."*
2
-
3
-Long ago wood would come from great trees, some say they were many dwarves up in height.
4
-
5
-Now dwarfkind has to relegate itself to the porous, vile shroomwood. Even when cut it squirms and brings forth spores.
6
-
7
-Carving said "wood" is said to be a way to usurp control and mold the shroom to your will. Shroomcutters through their prolonged exposure to this material have learned the craft of axe whittling *(While holding a single log, and an axe in your active hand, FOCUS + SHIFT thought on what you want to carve)*.
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source/Alchemist.md
... ...
@@ -0,0 +1,9 @@
1
+*"Solve et coagula."*
2
+
3
+When the dwarfkind had to resort to returning to the caves, a renowned interest in the art of alchemy has been re-ignited. Many o' dwarves had been lost to the exploration of herbs unknown before.
4
+
5
+Charlatans of all kinds have taken up this opportunity to part fools with their gold, for what more noble an alchemist can do than produce such a rare metal out of thin air! However foolhardy it is to trust them, some are in fact useful to dwarven expeditions, for to them any problem is one potion away from being solved.
6
+
7
+A topic so complex warranted many schisms: while some had decided to study the fundamentals of the new reality, others have insisted on perfecting well-known recipes, yet others still have found a peculiar interest in a certain kind of wildly mutated "berries".
8
+
9
+For all we know, the best advancement of all this research has been all the spirits that have been re-invented! From plump helmet vodka to sweetheart gin - anything to drown the sorrows of the old world away!
source/Home.md
... ...
@@ -0,0 +1,26 @@
1
+Welcome back.
2
+
3
+# Fates
4
+
5
+*A collection of misfortunate roles you ought to play.*
6
+
7
+Remember, dwarven society is extremely complex: it is rarely the best dwarves that leave home for an expedition.
8
+
9
+So don't be surprised if your brewer can't brew, it might be that they're not fooling around, and what you see is in fact the best they can do. Don't hesitate to remind your brothers how things are done, any dwarf worth their beard is a Bavir-of-all-trades!
10
+
11
+- [[Shroomcutter]] cuts shrooms and tends to nature.
12
+- [[Miner]] mines homes and cuts gems.
13
+- [[Alchemist]] solves problems but also creates them.
14
+
15
+# Graveyard of Elusive Moments
16
+
17
+*"In time, you will know the tragic extent of my failings."*
18
+
19
+- Hold mouse button to autoclick
20
+- Aim Eyes + Click while buckled in bed will make you go to SLEEP
21
+- FOCUS + Aim Head + Shift Click a food-item in hands will SNIFF it
22
+- FOCUS + Aim Mouth + Shift Click a food-item in hands will LICK it
23
+- Aim Head + Click on powder on the ground will SNORT it
24
+- Aim Mouth + Click on puddle to DRINK from it
25
+- RMB to wave to people
26
+- RMB with grab on a bodypart to take out items embedded in it
source/Miner.md
... ...
@@ -0,0 +1,13 @@
1
+*"Strike the earth!"*
2
+
3
+Pickaxe and shovel have long outlived the usefulness of pencil and compass of architects of old. For in these times homes are to be formed by force, rather than will.
4
+
5
+Miners are never afraid that their job can be done, as even the walls of the caves are living, breathing, and shifting. Under the Creator's tireless gaze, no place will be without work.
6
+
7
+And what a hard job theirs are! One does not simply strike the earth and be done for, safety guidelines are written in blood, and are followed by all!
8
+
9
+Firstly, the equipment must be well-maintained: the pickaxe sharp, the mask clean, and a hardhat firmly attached to one's head.
10
+
11
+Then, before beginning to sculpt the room - one must make sure that there is sufficient space and support. All miners are on familiar terms with the sounds of the mines. It is enough for them to tap the wall *(With the RIGHT thought click with a Shovel or a Pickaxe)* to learn whether it is stable, and how far another opening is.
12
+
13
+Lastly, to decorate the room and enshrine it's purpose, it is customary to leave a stone toy. To make one, a miner will carve it out of any nearby rock *(While holding a stone, and a pickaxe in your active hand, FOCUS + SHIFT thought on what you want to carve)*.
source/Shroomcutter.md
... ...
@@ -0,0 +1,7 @@
1
+*"When a woodward comes - hide thy axe."*
2
+
3
+Long ago wood would come from great trees, some say they were many dwarves up in height.
4
+
5
+Now dwarfkind has to relegate itself to the porous, vile shroomwood. Even when cut it squirms and brings forth spores.
6
+
7
+Carving said "wood" is said to be a way to usurp control and mold the shroom to your will. Shroomcutters through their prolonged exposure to this material have learned the craft of axe whittling *(While holding a single log, and an axe in your active hand, FOCUS + SHIFT thought on what you want to carve)*.
source/custom.css
... ...
@@ -0,0 +1,183 @@
1
+@import "pygmentize-vim.css";
2
+
3
+a[id="page-info-toggle"] {
4
+ display: none;
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+}
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+
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+#gollum-editor textarea,
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+ color: white;
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+ background-color: black;
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+}
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+
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+.markdown-body pre {
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+ background-color: #202020;
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+}
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+
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+.minibutton a,
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+#search-submit,
47
+#gollum-editor #gollum-editor-function-bar a.function-button,
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+#gollum-editor input#gollum-editor-submit,
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+#gollum-editor #gollum-editor-preview {
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+ background-color: #4b4b4b;
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+ border-color: #9e9e9e;
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+ color: #fbfbfb;
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+
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+ text-shadow: 0 1px 0 black;
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+ background: -webkit-gradient(linear, left top, left bottom, from(#707070, to(#575757)));
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+ background: -moz-linear-gradient(top, #707070, #575757);
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+}
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+
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+#gollum-editor #gollum-editor-function-bar #gollum-editor-format-selector select {
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+ background-color: #4b4b4b;
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+ border-color: #9e9e9e;
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+ color: #fbfbfb;
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+}
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+
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+#head #searchbar #searchbar-fauxtext input#search-query,
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+#gollum-editor .singleline input,
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+#head #searchbar #searchbar-fauxtext {
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+ background: black;
71
+ border-color: #9e9e9e;
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+ color: white;
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+}
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+
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+#head #searchbar #searchbar-fauxtext input#search-query.ph,
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+#gollum-editor .singleline input.ph,
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+#wiki-history table tr td.commit-name span.time-elapsed,
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+#footer p#last-edit,
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+#gollum-editor #gollum-editor-function-bar #gollum-editor-format-selector label,
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+ color: #d7d7d7;
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+}
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+
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+ background-position: -431px -28px;
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+}
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+
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+#head #searchbar #searchbar-fauxtext #search-submit:hover span {
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+ background-position: -431px -3px;
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+ padding: 0;
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+}
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+
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+ border: 1px solid #909090;
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+ background-color: #202020;
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+}
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+#wiki-history table tr {
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+ /*background-color: #ebf2f6;*/
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+ /*background-color: #725e4f;*/
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+ background-color: #5f6362;
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+}
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+
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+#wiki-history table tr:nth-child(2n),
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+#wiki-history table tr.alt-row {
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+ /*background-color: #f3f7fa;*/
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+ /*background-color: #5b4b3b;*/
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+ background-color: #4b4c4d;
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+}
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+
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+}
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+}
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+}
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+}
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+}
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+
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+@media all and (min-width: 940px) {
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+ #gollum-editor {
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+ border: 1px solid #828282;
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+ background: #414141;
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+ }
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+}
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+
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+
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+ a#function-underline span { background-position: -54px -28px; }
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+ a#function-code span { background-position: -82px -28px; }
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+ a#function-ul span { background-position: -109px -28px; }
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+ a#function-ol span { background-position: -136px -28px; }
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+ a#function-blockquote span { background-position: -163px -28px; }
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+ a#function-hr span { background-position: -190px -28px; }
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+ a#function-h2 span { background-position: -244px -28px; }
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+ a#function-h3 span { background-position: -271px -28px; }
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+ a#function-link span { background-position: -298px -28px; }
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+ a#function-image span { background-position: -324px -28px; }
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+ a#function-help span { background-position: -405px -28px; }
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+}
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+
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+/* Don't let pygmentize's definitions mess up MathJax */
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+.MathJax * {
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+ color: white !important;
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+}
source/image/focus.png
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source/pygmentize-vim.css
... ...
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start_wiki.sh
... ...
@@ -1,2 +0,0 @@
1
-#!/bin/bash
2
-gollum /home/orbit/ss13-tfp-wiki --ref main --css --no-edit --emoji