b9542c961c9a03f68c3ac430c08cbe6787bb995f
Home.md
... | ... | @@ -17,10 +17,10 @@ So don't be surprised if your brewer can't brew, it might be that they're not fo |
17 | 17 | *"In time, you will know the tragic extent of my failings."* |
18 | 18 | |
19 | 19 | - Hold mouse button to autoclick |
20 | -- [[image/target_eyes.png|width=32px]] (Aim Eyes) + [[image/lmb.png|width=32px]] while buckled in bed to go to SLEEP |
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21 | -- [[image/focus_on.gif|width=32px]] (Focus) + [[image/target_head.png|width=32px]] (Aim Head) + [[image/shift.png|width=32px]] a food-item in hands to SNIFF it |
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22 | -- [[image/focus_on.gif|width=32px]] (Focus) + [[image/target_mouth.png|width=32px]] (Aim Mouth) + [[image/shift.png|width=32px]] a food-item in hands to LICK it |
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23 | -- [[image/target_head.png|width=32px]] (Aim Head) + [[image/lmb.png|width=32px]] on powder on the ground to SNORT it |
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24 | -- [[image/target_mouth.png|width=32px]] (Aim Mouth) + [[image/lmb.png|width=32px]] on puddle to DRINK from it |
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25 | -- [[image/rmb.png|width=32px]] to WAVE to people |
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26 | -- [[image/rmb.png|width=32px]] with a [[image/grab.png|width=32px]] on a bodypart to TAKE OUT embedded objects |
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20 | +- [[image/target_eyes.png|width=32px]] (Aim Eyes) + Click yourself while buckled in bed to go to SLEEP |
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21 | +- [[image/focus_on.gif|width=32px]] (Focus) + [[image/target_head.png|width=32px]] (Aim Head) + Shift Click a food-item in hands to SNIFF it |
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22 | +- [[image/focus_on.gif|width=32px]] (Focus) + [[image/target_mouth.png|width=32px]] (Aim Mouth) + Shift Click a food-item in hands to LICK it |
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23 | +- [[image/target_head.png|width=32px]] (Aim Head) + Click on powder on the ground to SNORT it |
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24 | +- [[image/target_mouth.png|width=32px]] (Aim Mouth) + Click on puddle to DRINK from it |
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25 | +- Right Click to WAVE to people |
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26 | +- Right Click with a [[image/grab.png|width=32px]] on a bodypart to TAKE OUT embedded objects |
Lonesome Snake's Survival Guide.md
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1 | +Survival requires three things. All else optional luxury. |
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2 | +* A source of food. |
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3 | +* A source of water. |
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4 | +* A source of fire. |
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5 | + |
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6 | +# Dont's |
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7 | + |
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8 | +*"A good horse runs even at the shadow of the whip."* |
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9 | + |
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10 | +* Don't eat what you don't know is safe to eat. Shroomcutters can help with that. |
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11 | +* Don't drink what you don't know is safe to drink. How do I know water is safe? |
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12 | +* Don't find yourself without a source of fire. A tool and a stone, but what should burn? |
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13 | + |
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14 | +# Dos |
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15 | + |
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16 | +*"It's easier if you dont' try."* |
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17 | + |
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18 | +* It is generally known that plump helmets can be eaten without preparation. |
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19 | +* It is generally known that moving water is safe to drink. |
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20 | +* If all else fails, firepools can be ignited. But are there other sources of light? |
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21 | + |
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22 | +# General Dwarven Knowledge |
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23 | + |
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24 | +Any dwarf with legs short to be closer to this world knows: |
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25 | +* You can throw things at a fire to cook them. |
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26 | +* Zheleznyaks are salt. Try salting dangerous foods. What happens? Try salting dirty puddles. What happens? |
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27 | +* Crafting things requires materials to be in front of you, or beside you. You'll know what you can make out of the things around you, so gather everything you can in your "crafting spot". |
Miner.md
... | ... | @@ -8,6 +8,6 @@ And what a hard job theirs are! One does not simply strike the earth and be done |
8 | 8 | |
9 | 9 | Firstly, the equipment must be well-maintained: the pickaxe sharp, the mask clean, and a hardhat firmly attached to one's head. |
10 | 10 | |
11 | -Then, before beginning to sculpt the room - one must make sure that there is sufficient space and support. All miners are on familiar terms with the sounds of the mines. It is enough for them to tap the wall *([[image/rmb.png|width=32px]] with a Shovel or a Pickaxe)* to learn whether it is stable, and how far another opening is. |
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11 | +Then, before beginning to sculpt the room - one must make sure that there is sufficient space and support. All miners are on familiar terms with the sounds of the mines. It is enough for them to tap the wall *(Right Click with a Shovel or a Pickaxe)* to learn whether it is stable, and how far another opening is. |
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12 | 12 | |
13 | -Lastly, to decorate the room and enshrine it's purpose, it is customary to leave a stone toy. To make one, a miner will carve it out of any nearby rock *(While holding a stone, and a pickaxe in your active hand, [[image/focus_on.gif|width=32px]] (Focus) + [[image/shift.png|width=32px]] on what you want to carve)*. |
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13 | +Lastly, to decorate the room and enshrine it's purpose, it is customary to leave a stone toy. To make one, a miner will carve it out of any nearby rock *(While holding a stone, and a pickaxe in your active hand, [[image/focus_on.gif|width=32px]] (Focus) + Shift Click on what you want to carve)*. |
Shroomcutter.md
... | ... | @@ -4,4 +4,4 @@ Long ago wood would come from great trees, some say they were many dwarves up in |
4 | 4 | |
5 | 5 | Now dwarfkind has to relegate itself to the porous, vile shroomwood. Even when cut it squirms and brings forth spores. |
6 | 6 | |
7 | -Carving said "wood" is said to be a way to usurp control and mold the shroom to your will. Shroomcutters through their prolonged exposure to this material have learned the craft of axe whittling *(While holding a single log, and an axe in your active hand, [[image/focus_on.gif|width=32px]] (Focus) + [[image/shift.png|width=32px]] on what you want to carve)*. |
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7 | +Carving said "wood" is said to be a way to usurp control and mold the shroom to your will. Shroomcutters through their prolonged exposure to this material have learned the craft of axe whittling *(While holding a single log, and an axe in your active hand, [[image/focus_on.gif|width=32px]] (Focus) + Shift Click on what you want to carve)*. |